In this tutorial I will go over explaining how to create some realistic soft cloth shaders inside Maya using V-Ray, this technique actually works on any type of renderer, I will start by explaining how to create a really simple cloth shader that you can use in your cartoony projects, and then I’ll show you the “standard” cloth technique, and finally I’ll build an awesome shader network that will blow your mind, literally blow your mind so make sure no kids are around when you watch this cause your shattered brain pieces might injure them, so use this tutorial with caution.. YOU have been warned!
I’m a web designer, a graphic designer, motion graphics designer, a 3d modeler, 3d lighting, 3d character designer, and I’m a 3d sculptor. I’m all of those things and sometimes I jump from one role to the other 2 or 3 times a day and I’m not a shamed of it and you shouldn’t be either.
For the last couple of years I was trapped in this idea of being a specialist and being amazing at one thing, but the more I work and the more time I spent learning only one speciality
In this Tutorial I will try to walk you through the procedure of creating a Realistic Mahogany Wood Texture in Maya using just procedural textures. This textures works perfectly with Mental Ray…
Anyhow, let’s get back to the Tutorial; I have been planning to do a version of my 1950 Vickylane as a Cars character for a while now. I thought this is going to be so easy to do, how hard it can be, right?