Alright, now this is my first free video tutorial, it’s not my first video tutorial as you already know I have 3 courses launched make sure to check out my Digital Tutors courses, but you are not here for that, you are here for the free tutorial because let’s face it we all love free goodies, I just hope you find this tutorial helpful and I really hope you can integrate it in your daily workflow.
For this project I needed at least 6 different types of Zombies that will be front and center in the final 3d illustration, so the next step was to create difference variations of the same zombie character on top of three different camouflage patterns, this part is going to be interesting cause we are going to rip some Zombie arms, legs hands, break necks and jaws, oh goody
I love buying “Art Of” books, I love collecting each one mainly for inspiration and learning, but also for the pleasure of owning a minuscule part of this beautiful animated industry, and maybe one day I can leave this books as a lovely memory for my kids. Sometimes I buy the book, go over a couple of pages when I receive it, and then put it on a shelf next to the others for that day when I will need it for a project or just to be inspired for a personal project.
Here is the initial shaders test, and I’m pretty happy with this as a starting point. I really like how the eyes came out, the look pretty scary like this, but the client wanted the guy to look a bit funny cause he was after all going for a mic gore style.
Hey guys, before I start telling you about this week’s update, I gotta apologize for not being active on the blog for the last couple of month, I have been very busy working on some amazing projects which I will share with you here each week starting this week, I promise that I will try to make 1 update per week from now on.
For this tutorial, I will be using VRay shader and Maya’s procedural textures, but please note that this tutorial will work not matter what type of render system you are about to use. It works great in both Mental Ray and Maya software renderer.
You remember the 3d romantic scene I did in November entitled She Didn’t Say Goodbye? Well, it got Featured in… wait for it… 3D World Magazine Issue nr 152!
YES, I know! Woohooooooooooooooooo! I was so happy when I got an email from the guys at 3D world magazine saying that they would love to publish my “She Didn’t Say Goodbye” piece! I couldn’t believe it! I was almost floating with joy. Imagine my face when I saw the digital magazine on my iPad!
Happy Holidays, Merry Christmas to you and all your loved ones! May Santa bring you everything you ever wished for and may 2012 be an awesome year for Everybody!
Waiting for Santa concept was actually done last Christmas and I didn’t have time to 3d model it, texture and lighting before Christmas and in a way I’m glad I didn’t cause this year I have learned so much and my modeling and lighting techniques have become so much better!
This scene actually started from a lighting exercise I was doing using VRay for Maya. I wanted to create a simple night light rig setup, and it started as a really simple scene. I showed it around to a friend of mine who is a great matte painter and he gave me some pointers and feedback on how a balcony overlooking a city scene should look like and he sent me lots of reference examples, but the most important thing that I got from our discussion was “ This scene works only if it tells a story with characters, otherwise it’s just a simple 3d scene”. Read More
For the last couple of month, I have been working on a new project a new 3D scene. This scene will be a romantic 3d scene, it’s Modeled in Autodesk Maya, lighting done in Maya as-well and the scene will be rendered using VRay for Maya. I will be revealing this scene in November 2011, but meanwhile I wanted to share with you something that I think you will enjoy (I surely hope so).
All right, when I won the first 3d dope award for Luca’s Day off I was super happy, BUT when I won the 2nd one I was ecstatic! This time the award was given to the 3d piece that means so much for me cause it was a start of a new chapter in my career. Lonely playground is the turning point where I decided that I want to get more serious into lighting and 3d in general.