In this Tutorial I will try to walk you through the procedure of creating a Realistic Mahogany Wood Texture in Maya using just procedural textures. This textures works perfectly with Mental Ray and the default maya renderer, unfortunately the Wood 3d texture doesn’t work in V-Ray for Maya, let’s hope the guys at Chaos Group will fix that soon.
1. We start with a simple Blinn, you can use Phong or Phong E as well, in the Hypershade window select Blinn.
Now we start working on the wood node:
or double click on the wood1 node in the hypershade window. Now that we are back into the wood1 Attribute Editor we have to play around with some setting so we can get the desired effect.
Vein Spread: 0.354 ()
Layer Size: 0.098
Grain Color: #682311
Grain Contrast: 0.455
Grain Spacing: 0.017
Amplitude X: 1.0
Amplitude Y: 1.0
(Again feel free to try your own settings, I have used these inputs because they work well for the feel I was going for)
Again don’t forget to experiment with your own colors and settings, feel free to share your results. I would love to see what you come up with. Here is the entire Shader map in case you guys wanna check it out.