I know it’s been a very long time since I updated my Blog, but you have no idea how many awesome things happened to me this year alone, Drum Roll……… I’m a Dad I have a beautiful daughter her name is Emma Rose and trust me you will start seeing her in my personal projects
In this tutorial I will go over explaining how to create some realistic soft cloth shaders inside Maya using V-Ray, this technique actually works on any type of renderer, I will start by explaining how to create a really simple cloth shader that you can use in your cartoony projects, and then I’ll show you the “standard” cloth technique, and finally I’ll build an awesome shader network that will blow your mind, literally blow your mind so make sure no kids are around when you watch this cause your shattered brain pieces might injure them, so use this tutorial with caution.. YOU have been warned!
Please send me any questions that you have about the shader in the comments section below and I will try to get back to you as soon as I can, and I would love to hear your thoughts and feedback, and don’t forget share the tutorial of you like it 😀
Thanks! Great tutorial!
It has been hard finding any educational footage about creating realistic cloth shaders in maya with vray!
So this one is really helping me!
Paul Ambrosiussen
Hey Paul,
Pleasure is all mine, You can’t imagine how happy I am to hear that the tutorial helped you out!
Nice
Thanks 😀
You make it looks easy!
thanks and cant wait for more v-ray tutorials!
Thank you Bernardo, really means a lot, I’m hoping to have one pretty soon, hopefully next week.
You have no idea how miserable I have been to find such a tutorial. Many many thanks.
I want to ask two questions if possible:
1- Is there a way to get rid of the strange pattern that appears on the cloth because of tiling the UVs when using bump maps (just like the video at 23:23). The cloth you’re going to demonstrate next week is more like what I’m shooting for.
2- I wonder if you can show us how to shade a thin fabric (say thin cotton) which kinda have a small translucent/transparent feel that subtly scatter/show-through the skin color behind it.
I hope I’m not being a pain in the ass and I want to thank you again nonetheless.
Pleasure is all mine, glad you found it useful.
1. Well the weird repeated pattern of any texture is a problem but with this texture it’s not that obvious, but you can always hide the repeating pattern by overlaying to cloth textures and get 2 bumps that would give it a more interesting look.
2. Sure I might make a tutorial on how you could do that.
You are not being a pain in the ass 😀
great tutorial
I’m trying to follow along using mental ray but I get so lost :/ makes me want to purchase V-ray after watching this haha :). Is it possible to do a tutorial with mental ray cloth shader, thank you 
Hey katia,
Make sure to follow this tutorial http://lesterbanks.com/2014/03/creating-realistic-fabric-properties-maya-shader/ it actually uses a very similar technique for Mental Ray, enjoy!
Amazing tut! Thank you so much
Thanks, really hope you found it helpful!
Good job. There is not enough quality vray for maya tutorials around.
Hey thanks a lot mate! Really means a lot to hear that! I hope you found it helpful mate!
Also. I was wondering if you have found a method to implement Grant warwicks vray workflow. It looks like you were experimenting with multiple fresnel falloffs from the swatches of your gold shader.
Hey Alastair,
Yes I did, I’m working on a tutorial for that as-well, should have it up soon! keep an eye on the blog, you can sign-up to my newsletter to make sure you don’t miss it 😀
[…] Cloth: source (http://www.pixelophy.com/2014/08/realistic-soft-cloth-shader-tutorial/) […]
great tutorial!! Lower triangular surface model, how to get a smooth surface in the rendering? But I see the tutorial does not use Smooth or Subdivision, but rendered the fabric looks very smooth.
Thanks! That’s a great question, for this scene I used a V-Ray subdivision to the mesh which means only when V-Ray starts rendering it will subdivide that mesh to make it look smooth, this way the scene doesn’t get heavy. I might do a tutorial on how to setup objects to be render ready in V-ray without adding subdivisions or smooth.
Thank you very much Oasim for this tutorial, I really like this node-based way of material creation as it offers great flexibility.
I tried to follow along using 3ds Max and I got quite decent results that I could play around and experiment with. One problem I have is that for some reason Max doesn’t handle triangulated low poly geometry very well and creates irregular shadows all over the mesh as soon as I apply subdivision(opensubdiv) to the surface. I end up having to import high-density meshes which kind of kills efficient workflow on my system.
Do you know if there’s a difference between Maya and Max when it comes to that?
Hey Dave,
Pleasure is all mine, and I’m so happy that you liked the tutorial!
Now about the triangulated mesh, even maya doesn’t deal with it that great when it comes to regular smoothing like meshsmooth, the way I did it is using V-ray subdivision node that’s what it’s called din Maya, try to look for something like subdivs or subdivision modifier and it;s default will be 256 and that is way tooo high usually you never need more than 8, let me know if that helps in any way.
Hi Oasim,
thanks for your reply and help.
I followed your advice and indeed there is a V-Ray modifier that handles subdivision differently from the modifiers provided by Max. It’s called VRayDisplacementMod: http://docs.chaosgroup.com/display/VRAY3MAX/Displacement+Modifier+|+VRayDisplacementMod
In this case the type has to be set to Subdivision and the displacement amount to 0. The results look much better, no more shading errors. I’m very happy about that!
Thanks again, it was driving me crazy, haha!
Pleasure is all mine, so happy that you found the solution, I will add the problem that you had in the next video, so we can help anybody having the same issue!
very nice tutorial loved it :))
but if you can do a mentalray tutorial it will be awsome
Hey Alex,
Thanks, really means a lot that you loved the tutorial! I’m def planning to do more Mental ray tutorials soon. make sure to signup to the newsletter so you don’t miss anything
Oasim karmleh It was so useful tutorial. I am new in 3D filed for rendering, I want to know how to print any pattern on cloth with same shaders u have teached us.
“i am working on a project to make a 3D shirt Like in tailor4less.com, ” I want to render my shirt in realistic look I am using shaders technique same as yours but cannot put any pattern like check boxes on shirt,
My shirt have triquads..is it a problem ???