In this tutorial guest author Johannes Tiner will show us how to create the IKEA’s Ektorp sofa fabric using Vray and 3dmax, using procedural textures, we are going to create this shuddering without depending on any bitmap and not have a shader which is pixel dependent, we don’t have to worry about the scale of the shader to get those nice crisp details.
Johaness Tiner’s website is Tiner.co head over there and see what else he has to offer, and show him some of that sweet love I know you all have.
“If you can, you should go Procedural”
We will start with a Vray material applied to our fabric, I’m not going to go into how I setup the lighting for this scene, cause I really want to get to the creating the shader, that’s why you are here right? We will start by using a Composite material, it’s like photoshop and it;s freaking awesome.
we will start by setting up the color on the first layer, then add a new layer and on this layer we will be creating our pattern, we will use the same pattern in the bump, so bare with me if it’s not visible in the diffuse.
“Composite Mat, it’s like photoshop and it’s freaking awesome”
We will start creating the procedural cloth pattern using the Gradient Ramp, and we will tweak the Gradient Map to get something pretty awesome, as far as gradient maps go, we will rotate the pattern to a 45 degrees in U and V, and blur it a bit. Next let’s go ahead and add some noise and let’s add a lot of tiling, and this input you will need to tweak depending on your model size and UVmap.
On top of the Gradient ramp layer we will go ahead and add a Bercon noise pattern that you absolutely need to download, if you don’t have it already, shame on you, shame on you!
“You can download all the shaders that I created, on the Free Vray Shaders page. ”
Just click on the pretty photo below to download the V-Ray shaders!
Download Free Vray Shaders Brushed Metal, Cell Shader, Clean Wood Planks, and the Sofa shader.